![]() I have also seen an unofficial rule for the mishap tables by which you count the number of rolled banes in the overcharge roll and add -10, 0, +10, +20, and so on for each rolled bane to the mishap roll (so getting 2 banes would be rolling as normal in the mishap table, and rolling 3 banes would add +10). What do you think? Too safe or a good trade-off? If the spell was rank 3, they would have to take 3 Wits damage to reduce 1 die. If the spell was rank 2, they would take 2 Wits damage but only reduce 1 die. My suggestion is that they can take Wits damage to further reduce the number if dice in the overcharge roll, so in the previous example they can take 2 Wits damage and reduce the overcharge dice they must roll to zero. Assuming that a sorcerer has 4 Wits, that's only 1 or 2 overcharge dice that can be eliminated between rests.įor instance, a sorcerer with rank 2 and a grimoire can spend 2 willpower in a rank 1 spell and decide not to roll any dice for overcharging by safe casting but if they spend 4 willpower they would have to roll at least two overcharge dice. This would represent the mental effort of controlling the spell to make it 'safe', perhaps because they don't have their grimoire and it's a dire situation. Now, the limit of safe casting is that you can only use with 1-3 willpower at a time (depending on your rank and grimoire), so I was thinking of allowing additional overcharge dice reductions if the sorcerer takes damage to Wits equal to the rank of the spell for each overcharge dice they do not wish to roll. I also love the safe casting rules, allowing powerful sorcerers to use low level magic without risking eternal perdition in a plane full of demons. It's dangerous and powerful, sorcerers are rare and should not use magic for everything like in other settings. I love the magic system in Forbidden Lands.
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